Nova Interactive Play Echoes →
Independent since 2011

We craft worlds
worth getting lost in

Nova Interactive is a forty-person studio obsessed with atmosphere — hand-drawn worlds, cinematic light, and stories that keep talking to you long after the credits roll.

06Titles shipped
4.2MPlayers
92Awards & nominations
03Studios worldwide
Our craft

Atmosphere first.
Everything else follows.

We start every project with a single feeling — the hush before a storm, the ache of a place you can’t return to — and then we build a world around it. Systems, sound and art all answer to that one feeling.

Nothing ships until it earns its place. That is slower, and it is the only way we know how to work.

How we work
A film projector cutting a beam through the dark of our lighting studio
Lighting tests · Lisboa HQ
✦

Player-first design

Every system exists to serve the fun. If a mechanic can’t justify itself in one sentence, it goes.

◈

Bold art direction

Worlds drawn by hand and lit like film — a frame from a Nova game should be unmistakable.

◉

Accessible depth

Easy to pick up, generous to master. Full remapping, scalable text and no forced reflexes.

❖

Community-made

Our roadmaps are shaped in public. We are unreasonably proud of our patch notes.


Nova make games the way great cinematographers make films — every frame is a decision, and every decision is felt.

Edge Magazine · 9/10


The people

Forty humans,
three cities, one table

Lisboa, Montréal and Ōsaka — different timezones, same conversation. We hire for curiosity, protect our evenings, and never ship on the back of anyone’s burnout.

Founded
2011 · above a print shop
Team
40 across 3 studios
Crunch policy
None. Ever.
Currently hiring
Sound design · Gameplay
The Nova team working together around a long wooden table
Monday playtest · Lisboa
From the journal

Latest from the studio

Aug 2026

Echoes of the Hollow: the Wayfarer Pack

Fourteen new dwellings, a restored aquarium district and a full photo mode — free for everyone who owns the game.

Read
Jul 2026

Mapping a mystery

How we designed a world where the map is the puzzle — from napkin sketch to playable archipelago.

Read
Jun 2026

We’re hiring sound designers

Join the Lisboa team and give our worlds their voice. Remote-friendly, crunch-free, kettle always on.

Apply
Join us

Come get lost with us

Dev diaries, early builds and the occasional soundtrack demo — one letter a month, no noise.