Mapping a mystery
How do you design a world where the map is the puzzle? A walk from napkin sketch to playable archipelago, with all the dead ends left in.
Jul 2026 · 9 min read
Dev diaries, patch notes, behind-the-scenes looks, and the occasional very serious opinion about coffee.
How do you design a world where the map is the puzzle? A walk from napkin sketch to playable archipelago, with all the dead ends left in.
Jul 2026 · 9 min read
Join the Lisboa team and give our worlds their voice. Remote-friendly, crunch-free, and the kettle is always on.
Jun 2026 · Open role
We borrowed a 1960s projector, a smoke machine and far too many evenings to work out how the Hollow should glow.
May 2026 · 6 min read
Balance tuning across the Meridian descent, faster fast-travel through the Old City, and 60-odd polish passes drawn straight from your reports.
Free camera, depth-of-field and filters, plus scalable UI, full remapping and a new reduced-motion preset.
Sign-ups open for the first wave of our community pre-alpha. Invites are landing in inboxes throughout the month.
First playable of the Knot’s cartography system — you can now mislead yourself in three dimensions.
Dev diaries, early builds and soundtrack demos, sent to 38,000 people who like being told what we’re up to. No noise, no tracking.