Nova Interactive Play Echoes →
The journal

Notes from
inside the work

Dev diaries, patch notes, behind-the-scenes looks, and the occasional very serious opinion about coffee.

A dark wave under rose clouds
Dev blog

Mapping a mystery

How do you design a world where the map is the puzzle? A walk from napkin sketch to playable archipelago, with all the dead ends left in.

Jul 2026 · 9 min read

A studio condenser microphone in a darkened booth
Careers

We’re hiring sound designers

Join the Lisboa team and give our worlds their voice. Remote-friendly, crunch-free, and the kettle is always on.

Jun 2026 · Open role

A projector beam cutting through smoke
Craft

Lighting a world by hand

We borrowed a 1960s projector, a smoke machine and far too many evenings to work out how the Hollow should glow.

May 2026 · 6 min read


Release notes

Every change, in the open

v1.4.2 · Aug

“Sunlit Depths”

Balance tuning across the Meridian descent, faster fast-travel through the Old City, and 60-odd polish passes drawn straight from your reports.

Echoes
v1.4.0 · Jun

Photo mode & accessibility pass

Free camera, depth-of-field and filters, plus scalable UI, full remapping and a new reduced-motion preset.

Echoes
v0.9 · May

Closed test begins

Sign-ups open for the first wave of our community pre-alpha. Invites are landing in inboxes throughout the month.

Afterglow Fleet
v0.4 · Mar

The map that lies

First playable of the Knot’s cartography system — you can now mislead yourself in three dimensions.

Cartographer
The dispatch

One letter a month

Dev diaries, early builds and soundtrack demos, sent to 38,000 people who like being told what we’re up to. No noise, no tracking.